Film and Digital Arts

The High Mowing Digital Arts studio integrates traditional creative and performing arts with digital editing. Topics and projects include scriptwriting, movie acting and cinematography, animation, audio recording and engineering, photojournalism and photographic composition. Each year students have submitted films to our local Arts and Film Festival that have won awards. Some of our graduates have gone on to prestigious film schools such as New York University’s Tisch School of the Arts.
Digital arts courses include:
- Concepts of Computer Technology
- Filmmaking
- Storytelling through Digital Photography
- Topics in Digital Arts
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Go to YouTube to see this video created during Projects Block
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The fundamental educational goals of the digital arts program are to:
- harmonize and balance the development of “artist” and “critic” through the creation and editing of audiovisual artworks
- nourish the healthy development of an objective consciousness capable of stepping “outside of time” by working with time-based arts
- foster a responsible, spiritually sound relationship between human beings and communications technology
Along the way, we also hope to:
- offer students the freedom of expression that digital technology can provide rather than being simply passive consumers of digital media
- help students develop the ability to move fluidly between creative artistic activity and revision of artistic work in the digital domain
- provide students with a direct experience and deeper knowledge of the human activities behind the media industries dominating popular culture today
- sharpen the senses of sight, hearing, language, and concept, and give students an understanding of the relationships between these and other senses
- preserve and expand the capacity for idealistic, inspired imagination as a source for all creative work.
By the end of high school, every student should be fluent enough in writing that a word processor becomes a liberating and empowering tool. Likewise, they should be fluent enough in the visual and performing arts to begin working in ways that are simply not practical without digital tools.
The central aim of a digital arts curriculum is to develop the ability not only to create, but also to edit. In this sense, the digital arts form a “crown jewel” of students’ education; having learned for many years to create art, they are then challenged to step back from their art and work with it as an editor works with prose.